According to the data given by the International Telecommunications Union 2020, 62.6% of Asia's total population have internet access, and have a saw a growth of 2,268%, since the year 2000.Įurope and North America are also making significant developments, due to high disposable income, the presence of some of the global leading players, and other related factors. The market is expected to surge in the coming years, due to the rising number of internet and smartphone users, globally. Rising number of internet and smartphone users These types of developments are expected to have a positive impact on the market, during the forecast period. The novel platform also allows users to add images, diagrams, and videos to their respective questions to increase and amplify engagement. It is a platform that allows users to create and build quizzes and games on any of their favorite subjects, in any type of language, in few minutes. Major companies have been spending a significant sum of capital on the development of novel and advanced game-based learning solutions and services for their customers.įor instance, Kahoot, an all-new and online game-based learning platform had been making significant developments in the market. Moreover, the growth of Virtual Reality (VR) and Augmented Reality (AR) in learning and education has helped in providing an interactive and immersive experience. The market is expected to surge at an exponential rate during the forecast period, because of the rise in the number of internet users, smartphone users, the popularity of online gaming and e-based learning, and others, worldwide. The global game-based learning market is expected to grow at a compound annual growth rate of 20.07% over the forecast period to reach a market size of US$17.079 billion in 2026, from US$4.747 billion in 2019. Note any information from the presentation you found useful to your professional development and place it in your audit folder.Dublin, J(GLOBE NEWSWIRE) - The "Game-Based Learning Market - Forecasts from 2021 to 2026" report has been added to 's offering. NOTE: For PMI ® Audit Purposes – Print Out This Post! Take notes on this page during the presentation and also indicate the Date & Time you attended. Mindset Matters: How To Improve Your Virtual Facilitation Style 0 Cynthia is a passionate advocate of brain-based learning and works with training professionals to apply stellar practices in the virtual classroom. She also works with clients who are transitioning from the face-to-face classroom to interactive, blended virtual learning. Cynthia provides instructor-led virtual programs that help employees and leaders communicate effectively, resolve conflict, serve customers well, and lead effectively in the virtual workplace. Presenter: Cynthia Clay ( LinkedIn profile) President/CEO of NetSpeed Learning Solutions & the author of Great Webinars: How to Create Interactive Learning That Is Captivating, Informative, and Fun helps people increase their effectiveness in virtual environments.
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